Update number | Engagement released | New/updated features |
1.5.ten | (4/28/2022) | - New Cargo Airship, and landing pad for air vehicles
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ane.v.ix | (iv/21/2022) | - Added 5 new double doors
- Added 27 new window variants
- Added sellable: tuba (brass instruments)
- Fixed employee door coloring issues
- Fixed overly bright LED store signs
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i.v.8.one | (iv/18/2022) | |
1.five.8 | (4/14/2022) | - Added bus stops (same concept as trams but cheaper)
- Stock-still some customer car transparency bugs
- Added a warning when ownership something likewise big for your vehicles
- 100M visits auction🥳
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1.5.7.one | (four/8/2022) | - Fixed tram station escalators sometimes not escalating
- Fixed some wall building bugs
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1.5.7 | (4/7/2022) | - Added underground tram stations
- Expensive terminate game pick to reduce space used by parking lots
- Added sellables: Garden tools (wheelbarrow, rake, shovel, pitchfork, hoe)
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one.5.half dozen | (three/31/2022) | - Added revolving doors
- Added 5 new decorative pillars
- Fixed some pathing issues afterwards altering 2d flooring tiles
- Fixed some color palette related building problems
- Fixed some store loading problems
- Fixed door timing beingness off sometimes
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one.five.five | (3/24/2022) | - Walls are now 100% colorable
- Some custom wall/door palettes may take changed sorry
- Added some preset color palettes to walls/windows/doors
- Added sellable: Skateboard (Personal transport)
- Fixed vehicles visually having boxes when joining sometimes when they shouldnt
- Stock-still some ui bugs
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i.v.iv.one | (3/17/2022) | - Fixed items piling upwards at checkout counters
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i.5.4 | (iii/17/2022) | - Added new sellables: Soda, Jelly
- Increased pathfinding efficiency 20-25%
- Increased efficiency of some moving parts (cars, checkout items)
- Stock-still chat bubbling being style too high sometimes
- Fixed build menu bugs when changing variants and colors at the same fourth dimension
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one.5.3 | (three/x/2022) | - Added new sellable: Peanut butter
- Fixed some odd player walking animations
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1.five.ii | (iii/3/2022) | - Added new sellable: Ice cream
- Added new buildable: Posters (3 variants)
- Fixed auto-generated tiles at the top of escalators not initially being marked every bit traversable
- Stock-still a bug with moving things not updating security values properly
- Fixed permissions carte du jour not reflecting if someone is blackness/whitelisted if they rejoin
- Fixed some other bugs I forgot to write down
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1.5.1 | (2/24/2022) | - Beautified the whitelisting/permissions bill of fare
- Fixed managers sometimes ordering things based on the wrong store
- Stock-still several cases of NPC breakage
- Stock-still bought country not visually unlocking for whitelisted players
- Stock-still ornament and other camera overlays non always depicting the right store
- Fixed vehicle gui not updating correctly when a whitelisted player buys/sells a truck
- Fixed vehicles not ever recoloring along with the store
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1.5.0.ii | (ii/18/2022) | - Allowed to respawn a vehicle someone else is using unless theyre actively driving information technology
- Fixed being locked out of a vehicle if the player using it left
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1.five.0.one | (2/17/2022) | - Fixed some stats and costs being assigned to the wrong store when doing co-op
- Stock-still tiny permissions bill of fare on some screen sizes
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1.five | (ii/17/2022) | - Added co-op, invite friends to work on your store with you
- Beta feature, await some bugs
- Whitelisted players can exercise literally everything the possessor can
- Manage permissions through a new tab in the shop options carte du jour
- Gamepass/badge access is tied to the owner of the shop
- Added the choice to blacklist players, preventing them from entering your store
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one.four.4 | (2/x/2022) | - Added new shelf: Wall rack
- Added new sellables: Lumber (2x4, plywood)
- Added shoebox texture
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1.four.3 | (ane/27/2022) | - Added new sellables: Shoes (sneakers), Role Electronics (shredder, laminator)
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ane.4.ii.1 | (ane/22/2022) | - Fixed some pathfinding issues
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one.iv.2 | (1/20/2022 | - Added a custom floors gamepass
- Use whatsoever decal ID to make your own floor textures
- Added a setting to disable seeing custom floors
- Added new sellables: PC Peripherals (Keyboard, Headphones, Microphone)
- Added a leaderboard at the gokart runway
- Added gokart for sale at Alans Auto
- Fixed NPCs walking on roofing tiles (also pathfinding is slightly faster)
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1.4.1.one | (1/17/2022) | - Stock-still robbers sometimes robbing for a few seconds later on theyre arrested
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ane.4.1 | (1/14/2022) | - Added a gokart track downward by the windmill
- Added many new floor options and most floors can now be recolored
- Added new sellables: Schoolhouse Supplies (notebook, folder, looseleaf), Luggage (suitcase, backpack, duffel bag)
- Added sound volume setting (camera beeps etc)
- Fabricated guards smarter
- Fixed guards being afraid of the 2nd floor
- Stock-still restocking issues with gamepads
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1.4.0.1 | (1/eight/2022) | - Fixed building issues with gamepads
- Permitted guards to cheat a little bit if server load is high (temporary fix)
- Disabled piece of furniture render distance setting for the time being considering bugs
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1.4.0.one | (1/7/2022) | - Express robbers to one valuable item each
- Robbers will walk slowly afterwards stealing something bulky
- Made photographic camera and security gate beeps clientside so they might brand more sense
- Fixed a bug loading ornamentation/security values
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1.iv | (ane/7/2022) | - Added guards and robbers
- Shady customers show up every now and then with no intention of paying
- You lot can arrest robbers manually or rent a guard
- Level iii+ guards go a segway
- Added security cameras and security gates
- Security items decrease decoration only have a chance to alert guards to robbers in their expanse of upshot (lower chance if they haven't stolen annihilation withal)
- Added stats for robbers arrested, items stolen, value stolen
- Added new camera fashion toolbar
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one.three.6.1 | (1/three/2022) | - Fixed the furniture render limit thing breaking sometimes
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i.3.6 | (12/31/2021) | - Added some flooring variants
- Added a setting to disable shadows (always disabled on phones)
- Added an experimental setting to limit piece of furniture objects on screen
- By default only the furniture on the current plot is loaded in, but y'all tin can too set a visual distance or just prove everything on all plots
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1.iii.5.1 | (12/21/2021) | - Added limits to cord lights
- Stock-still fast cars clipping into things sometimes
- Fixed delivery drivers parking badly at the higher plot
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i.3.5 | (12/17/2921 | - The map has been updated with more map
- Added snowmobile (to drive)
- Walls use considerably fewer parts
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i.iii.4.i | (12/x/2021) | - Stock-still cord lights on the edge of plots not being delete-able
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1.3.4 | (12/10/2021) | - Wintertime holiday event
- Gather 50 presents effectually the map to unlock some holiday decorations
- Decorations: Christmas trees, cord lights, decorated bushes, piles of presents, etc
- Ends Jan 4
- Added seasonal variations to the map
- Season changes every three game days (every hr or so), except during certain times of the year (such equally similar right now)
- Added a new kind of potted bush
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1.three.3.ii | (12/3/2021) | - Localization fixes
- Backend organization you don't intendance nigh
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one.3.3.1 | (11/nineteen/2021) | - Fixed tutorial breaking at the shelf stocking part
- Fixed total apple pie sales existence reset to 0
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i.3.3 | (11/xix/2021) | - New sellables: Pumpkin pie, Turkey, Ham
- Added a minimum loan amount setting to finance reps (if y'all want them to focus on motorcar loans and not bean loans)
- Managers can now target up to 200% stock
- Fixed stock gui filter options inundation on pocket-sized screens
- Fixed shelf stocking non working on valid shelves if the filter is set to something else
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1.iii.two | (11/12/2021) | - Build card no longer resets colors etc every fourth dimension you switch objects
- Added some more obvious variant switching arrows
- Fixed delivery driver inventories non saving betwixt sessions
- Stock-still managers waiting forever to save up for expensive things
- Fixed armored cabinets clipping against walls
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1.three.1.3 | (xi/5/2021) | - Fixed a negative cash affair with new saves sometimes
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one.iii.1.1 | (11/5/2021) | - Fixed managers buying gamepass locked items
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1.iii.1.iii | (11/5/2021) | - Stock-still a negative cash thing with new saves sometimes
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1.three.1.1 | (xi/v/2021) | - Fixed managers buying gamepass locked items
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ane.3.i | (1/5/2021) | - Added military gamepass
- Sell guns, ammo, tanks, and military trucks
- Tank and military truck are driveable
- New sellables: Car parts (Batteries, Tires, Motor Oil)
- Added desk-bound variants that only certain workers tin utilise
- NPCs are no longer allowed to get out immediately after getting a loan
- Fixed workers sometimes fighting over the same spot
- Stock-still NPCs sometimes applying for loans multiple times
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1.three.0.ane | (11/2/2021) | - Fixed stores sometimes loading with missing furniture
- If affected, use the button to whorl back your relieve to a few saves earlier ane.3
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1.3 | (eleven/1/2021) | - Added finance reps
- Customers won't always exist able to beget more expensive items, but they can talk to finance reps to get loans
- The bigger the loan, the less likely it is to be approved
- New sellables: Economy cars (Sedan, Pickup Truck, SUV, Minivan)
- New buildables: Awnings (6 types)
- Coin trees at present add 2% to profit instead of one% to revenue (and then low profit margin items aren't OP)
- Added 2 seats to desks, new model may clip in existing layouts
- Fixed color palette bug with registers
- Fixed players falling infinitely sometimes instead of looping into the sky
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1.2.5 | (x/22/2021) | - Halloween event
- Smash fifty pumpkins around the map to unlock some Halloween themed decorations
- Decorations: Spooky fence, cobwebs, and jack o lanterns
- Added processed sellable
- Fixed benches and such non being sit-able
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1.2.iv.1 | (10/8/2021) | - Fixed super star badge
- Maybe fixed NPCs sometimes wandering into the heaven
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one.2.4 | (10/viii/2021) | - Fall colors
- New sellables: Personal transport (Cycle, OneWheel, Electrical Scooter)
- Added a bunch of new badges
- Some improvements to NPC efficiency
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1.2.3.ane | (x/1/2021) | - Fixed net worth leaderboard not updatin
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one.two.iii | (ten/1/2021) | - Added money trees and a badge for getting one
- Coin trees are stop game items that each boost acquirement by 1% (subject to change)
- Money trees are earned past hitting large sales milestones for each sellable item, visible in Settings > Stats
- Also expect these numbers to change a chip
- Added stats menu to settings where y'all can see interesting numbers
- Cash spent/earned wasn't tracked and so the initial value is an guess
- Distance driven starts at 0 because I can't estimate that
- New decorations: Various flowers in pots and planters
- Added some stuff to amend relieve reliability
- Improved store loading fourth dimension in some cases
- Small-scale performance improvements
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1.2.2.3 | (9/24/2021) | - Server leaderboard sorts properly by cash
- Fixed sign level of detail problems that could touch on performance
- Some localization fixes
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1.ii.2.2 | (nine/21/2021) | - Fixed issues with edifice signs, moving stuff, and missing objects in some cases where stores didn't load in immediately
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1.two.2.ane | (9/18/2021) | - Fixed saving issues involving signs with special text
- Fixed some bugs with moving signs
- Fixed some other unintended weirdness
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one.2.2 | (9/17/2021) | - Added many signs that you tin can write text on (26 ceiling and 5 flooring signs)
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1.2.1.ane | (9/13/2021) | - Fixed build variant UI not being interactable on some modest screens
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1.two.1 | (nine/10/2021) | - Added a variant property to build mode to permit for more stuff
- New sellables: Baked goods (donuts, bread, pie)
- Inverse truck loading logic to better prioritize what's needed
- Fixed build photographic camera moving up/down unintentionally with controllers
- Stock-still light projections not being on the floor
- Fixed floor tiles clipping with escalators
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1.two.0.iii | (9/4/2021) | - Stock-still managers non considering player truck inventory
- Fixed commuter location status not updating if you lot're not at your shop
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1.two.0.2 | (nine/iv/2021) | - Stock-still negative numbers showing upwardly in places they shouldn't
- Maybe fixed managers buying style too much of one thing for a few minutes
- Fixed manager displaying actress instant commitment toll even when they weren't paying that
- Fixed manager restock percent lowering on reset
- Stock-still drivers earning decimal exp points
- Reduced commuter exp proceeds a bit
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1.2.0.1 | (9/three/2021) | - Fixed "Load truck" button not showing upwards sometimes
- Fixed hanging plants non adhering to the new ceiling heights
- Added loading dock and truck inventories to net worth calculation
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1.2 | (9/iii/2021) | - Added delivery drivers
- Each commuter must be assigned a truck, and needs an unloading dock with plenty infinite to park their truck
- When the player or manager buys appurtenances, they will pile upwardly at the loading dock where they can be picked upwards by the player or delivery drivers
- Added managing director options for how much stuff to buy and whether to use instant delivery
- Managers accept instant delivery off by default
- Replaced unloading dock with a 3-tile version (existing doors might overwrite nearby walls)
- Raised ceiling heights by 3 studs so all trucks can fit underneath
- Slight changes to the tutorial
- Added 2 potted plants
- Added a scroll bar to the stock shelves menu
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1.1.one.2 | (eight/25/2021) | Fixed vehicle suspension setting being off by default for new players |
1.ane.1.one | (viii/21/2021) | Fixed gamepads not able to edit vocal IDs |
1.1.1 | (eight/20/2021) | - Added custom store radio / playlists (gamepass)
- All default songs and song IDs are visible in the playlist menu
- Fixed NPC models sometimes not loading correctly
- Fixed a pathing bug mainly affecting cashiers finding registers
- Fixed move tool not allowing some signs on the roof
- Fixed ceiling fan color palettes not saving
- Fixed grid sometimes staying visible after leaving build mode
- Fixed unwanted corner parts showing up between ledges and windows, etc
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one.1.0.ane | (viii/16/2021) | - Fixed videogame signs being visible on hidden floors
- Added setting to permanently disable vehicle suspension
- Bound LT to sprint on controllers
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i.1 | (8/13/2021) | - Added xbox support
- Please send feedback because at that place's probably bugs
- New sellables:
- Game consoles (playbox, robox)
- Videogames (playbox games, robox games)
- New shelf: Cabinet
- Altered sports car hitboxes to get over curbs ameliorate
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1.0.3.2 | (8/half-dozen/2021) | - Fixed universal restock button not working
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ane.0.3.1 | (eight/6/2021) | - Stock-still a internet worth bug that removed cash on new saves sometimes
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1.0.3 | (8/6/2021) | - Added 2 sports cars you can use to flex your wealth
- Internet worth at present includes value of owned vehicles
- Made NPCs more vocal about pathing issues
- Partial controller support, notwithstanding WIP
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1.0.ii.2 | (8/3/2021) | - Fixed NPCs breaking sometimes when pathing near the edge of the plot
- Fixed tertiary floor items not saving properly if the 2nd flooring is emptyy
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one.0.ii.i | (viii/2/2021) | - Adapted some prices (kitchenware, do equipment, big power tools, jewelry)
- Stock-still semi truck existence unable to climb hills with suspension disabled
- Fixed recycling goods sometimes giving back fractions of a dollar (yuck)
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1.0.2 | (7/30/2021) | - New sellables:
- Kitchenware (pots, pans, kitchen knives, cut boards)
- Paint Supplies (paint rollers, paint brushes, paint cans, spraypaint)
- Added option to trash/recycle goods for half their cost
- Added selection to temporarily disable employees
- Employees on pause get paid half as much and don't work, but yous don't lose their exp and hiring costs like you would firing them
- Possibly fixed gilt statues loading oddly sometimes
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1.0.1.2 | (7/27/2021) | - Added a 5 minute warning for server shutdowns
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one.0.1.1 | (7/23/2021) | - Future is Brilliant was on and now information technology'due south off (better fps)
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1.0.1 | (vii/23/21) | - Map additions, more than roads and stuff
- Added iii railing types
- Added choice to sell your old trucks (half toll)
- Added a readout of your ain net worth on the leaderboard
- Increased performance in stores with many shelves
- Added setting to not render shelf items past a certain distance
- Fixed NPCs getting stuck sometimes when moving objects
- Fixed NPCs disappearing sometimes when wandering
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1.0.0.3 | (7/21/2021) | - Stock-still NPCs getting stuck at shelves sometimes
- Stock-still a rare loading result
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1.0.0.ii | (7/xix/2021) | - Fixed phantom blocked tiles when undoing deletions sometimes
- Fixed accessible shelves getting marked every bit blocked in certain arrangements
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1.0.0.1 | (7/16/2021) | - Fixed non-betas existence allowed to buy golden statues because I was jump to forget something like that
- Stock-still some statue color bugs
- Fixed "Load music from other stores" setting only kinda working
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1.0 | (7/16/2021) | - Free to play!
- Presents for beta players - Cybertruck, blue conversation, gold statue
- New sellables:
- Jewelry (ring, necklace, bracelet, earrings)
- Large/small ability tools (belt sander, drill, sawzall, miter saw, shopvac, air compressor)
- Exercise equipment (treadmill, elliptical, do wheel, weight car)
- Large/pocket-size furniture (couch, bed, dining set, armchair, ottoman, coffee table, dresser, nightstand)
- Misc others (blender, grill)
- New shelves: Directly/curved brandish case, 2x2 flooring display
- New buildables: Industrial fan, track lights
- Added electric semi gamepass
- Added net worth leaderboard
- Added gamepad support to vehicles (total support later)
- New save slots no longer start with previous robux cash purchases
- Fixed customer inventories being lost when loading (they become into storage now)
- Fixed unwanted country buy prompts popping upwards in build fashion on touchscreens
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0.6.nine.4b | July 5, 2021 | - Fixed some servers not spawning cars
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0.half dozen.9.3b | July v, 2021 | - Some fixes for information saving/loading
- Stock-still settings slider on touchscreens
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0.half dozen.ix.one-2b | July 3, 2021 | |
0.half-dozen.9b | July 2, 2021 | - Added music playlists yous tin can play in your shop
- Added some music settings
- Custom playlists coming Presently™
- Customers can no longer use employee-only doors
- Stock-still decoration values non updating correctly when moving an object
- Fixed color data not being saved if an object gets moved
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0.vi.8b | June 25, 2021 | - Added settings menu (plus changelog/credits)
- New storage shelf model
- Fixed a pathfinding problems dealing with partially obstructed tiles almost plot borders
- Fixed open up/shut toggle visual issues
- Some anti-exploit stuff
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0.6.7.2b | June 18, 2021 | - Fixed a saving issue by and large affecting afkers
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0.vi.seven.1b | June 16, 2021 | - Fixed register transactions using a ton of server cpu and causing NPCs to look around a lot
- Fixed some wall building bugs once again
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0.six.7b | June fifteen, 2021 | - Added worker exp and levels
- Workers go better at their jobs as they level upward
- Added new floor types with ornament values
- Floor coloring coming afterward
- Added more land gamepass
- Added 1-iv keybinds for inventory/build/stock/worker menus
- Enabled randomization button for new workers, worker appearances save
- Fixed shelves loading in equally Empty sometimes (visual bug)
- Fixed some instances of customers freezing upward
- Fixed some wall building bugs
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0.vi.6.1b | June 1, 2021 | - Managers volition buy 25% more appurtenances than your shelves tin concur (instead of l%)
- Managers are better at prioritizing which items are needed most
- Stock-still shelves getting broken if you motion/edit them while a restocker is on the way
- Fixed undoing wall changes removing their color sometimes
- Fixed objects being left behind if a role player leaves while their store is loading/updating
- Fixed some path issues with blocked destinations near the map border
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0.half dozen.6b | May 28, 2021 | - Added electric box truck (speedy)
- Overloaded trucks are now significantly slower
- Removing ground flooring tiles now places grass
- Maybe fixed that flying truck thing
- Fixed move/delete tools sometimes highlighting nearby objects
- Stock-still some object motion bugs
- Fixed inventory gui variants getting cut off on pocket-sized screens
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0.6.5b | May 22, 2021 | - Added managers that buy inventory for your store automatically
- Managers use instant delivery (expensive), truck driver workers coming later
- Managers aim to buy 50% more than what your shelves can hold in full
- Each director is express to buying about $1500 worth of items per 10s
- Added desks for managers to piece of work at
- Added textures to canned nutrient
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0.6.4b | May 18, 2021 | - New sellables: vegetables (potatoes, corn, lettuce, onions, carrots)
- Fixed bouncy truck issue, sort of
- Vehicle list is sorted by size
- Fixed some movement tool bugs
- Fixed inventory search function
- Fixed mobile players being unable to leave passenger seats
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0.6.three.1b | May vii, 2021 | - Fixed restock option in stock GUI
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0.6.3b | May vii, 2021 | - New sellables: fruit (apples, pears, tomatoes, watermelons, grapes, oranges, bananas, pineapples)
- New shelves: small/large produce bin
- Re-added motility tool
- Rewrote shelf-stocking scripts, so no bugs
- Inverse some item prices/volumes
- Customers should no longer be interested in empty shelves (for real this time)
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0.6.2b | April 23, 2021 | - Added markers to shelves etc that are unreachable by NPCs
- Added some new NPC animations
- Fixed customers complaining they couldn't find everything they wanted when they were in fact leaving due to depression store rating
- Perchance fixed shelves failing to load contents (visually) sometimes
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0.half dozen.1b | April fourteen, 2021 | - Stock-still land buying non working on mobile
- Stock-still mobile camera for vehicles being stuck sometimes
- Fixed mobile controls not showing up when exiting vehicles sometimes
- Stock-still roadside signs non being removable on mobile
- Fixed color palette GUI scrollbars
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0.6.0.1b | April 13, 2021 | - Fixed mobile vehicle controls showing up on PC
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0.6b | April 13, 2021 | - Added mobile support
- We haven't tested every possible device, then please give feedback if yous find bug
- Reverted to shadowmap lighting for functioning
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0.5.0.2b | April 6, 2021 | - Fixed custom palettes sometimes not saving properly
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0.5.0.1b | April 6, 2021 | - Removed shadows from some moving parts for operation
- Stock-still gamepass image in the Robux store
- Stock-still large box truck colors
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0.5b | Apr 6, 2021 | - Added colour options
- Certain buildables have a set of default color palettes to cull from
- New gamepass allows you to create and utilise your own color palettes
- Alter your overall store color theme in Store Options
- Paint tool is WIP, you can only color newly built stuff at the moment
- Reorganized build carte
- Added FIB lighting
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0.4.half dozen.1b | March 12, 2021 | |
0.4.6b | March 12, 2021 | - Added shelter rating
- Plot picking GUI will no longer start on an occupied plot
- Stock-still some exploitable things
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0.four.five.1b | March eight, 2021 | - Fixed tiles incorrectly becoming unblocked sometimes when removing objects
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0.4.5b | March 5, 2021 | - Added tutorial
- Added a big push button to open store inventory when parked at the loading dock
- Added sign limits
- Fixed automatic respawn when falling off the island
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0.4.4b | Feb 19, 2021 | - New buildable: Rack
- New sellables: Small-scale and Big Outdoor Equipment (Chainsaw, Leaf Blower, Hedge Trimmer, Weedwhacker, Generator, Snowblower, Lawnmower)
- Fixed some issues entering and exiting vehicles
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0.4.3.1b | February 16, 2021 | - Fixed roadside signs not beingness removable
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0.4.3b | February 16, 2021 | - Made sun move more performant
- Serverside building optimization
- Fixed some building errors
- Fixed some restocker issues
- Fixed shelf items sometimes not loading in at outset
- Fixed sliding door stickers disappearing
- Express hanging plants to 200 (yous did this to yourselves)
- BTW, you don't take to decorate your storage
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0.4.2b | February 12, 2021 | - Added shop signs
- Customer spawn rate is increased based on the signage value of your largest sign
- Signs can be placed anywhere on your plot, or on a sign slot by the road
- Significantly reduced network traffic when building (problems potential)
- Stock-still cargo animations in van and large box truck
- Fixed surface GUIs showing up on floors higher up the camera
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0.four.one.1b | February 8, 2021 | - Fixed character animations when driving
- Stock-still benches trapping players
- Fixed semi trailer wheels turning sometimes
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0.iv.1b | February 6, 2021 | - Vehicle improvements
- New suspensions that should work ameliorate with depression FPS
- Interiors and driving animations (C toggles first person)
- Rider seats
- Fixed getting into a vehicle while in build fashion
- Doors no longer fall apart over fourth dimension
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0.4b | January 22, 2021 | - New buildables: Electronics display shelf, ceiling fan, fluorescent low-cal
- New sellables: PC, Monitor, Printer (PC Electronics)
- Customers spawn with shopping lists
- For every blazon of item y'all sell (like canned food), customers may come in expecting to buy whatsoever of that item's variants (beans, soup, etc.)
- Less ofttimes, customers may too desire to buy similar items (like small electronics if yous're selling large electronics)
- Stores exclusively selling expensive items will tend to attract more than customers who are just browsing
- Customers are more likely to leave sooner or stay and browse based on store ratings
- Adapted customer spawn rates
- Customer spawn rate is based on how much cash is carried into your store per infinitesimal
- Charge per unit is increased by high ratings and number of parking spots (plus signs and ads in the future)
- Click on an NPC to bring up an info card near them
- Customers will ignore empty shelves
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0.three.0.2b | January xv, 2021 | - Fixed delete tool highlighting lights when they're subconscious
- Stock-still delete tool sometimes highlighting drop ceiling lights incorrectly
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0.3.0.1b | Jan xiii, 2021 | - Fixed 0.3b saves with workers not loading properly
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0.3b | January 13, 2021 | - Added ceiling lighting buildables
- Added day/night cycle
- Added meridian downwards camera style
- Added NPC clothing
- Fixed building previews colliding with vehicles (pitiful)
- Fixed build tool sometimes charging for rejected items
- Fixed disengage not undoing tiles changed by placing an object
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0.ii.2b | December 29, 2020 | - Fixed things actualization on floors higher up the overhead camera focus
- Fixed shelf pieces sometimes disappearing
- Fixed restockers sometimes not doing anything when loading in
- Fixed loftier server CPU use when building in big stores
- Fixed instruments showing up as TVs at checkouts
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0.two.1b | December 22, 2020 | - New buildable: Wall shelf (TVs, instruments)
- New sellables: Instruments (french horn, trumpet, saxophone, guitar, electrical guitar, banjo)
- Truck cargo is visible and has loading/unloading animations
- Added proximity prompts to enter vehicles
- Fixed vehicle shop not sitting players in newly bought vehicles sometimes
- Added a alert when insta-ownership items if yous're at the loading dock
- Lowered electronics display table decoration
- Changed shift lock keybind to ctrl
- Fixed windmill parts flying away over time
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0.2b | December 16, 2020 | - Added store options menu
- Modify your shop proper name and slogan
- Open up/close your store
- Workers won't need payment if the store is closed and empty
- View store ratings
- Added store ratings for decoration and crowdedness
- Ratings don't affect annihilation yet, still balancing
- Added camera overlays for ornamentation and crowdedness
- NPCs volition try to avert crowded areas
- Hanging plants no longer cake paths
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0.1.6b | Dec 3, 2020 | - New buildable: Metal bollard (wow)
- Updated buildables: Cactus, chainlink argue
- Characters tin no longer collide with vehicles they don't own
- Overhead photographic camera style switches itself off in more than cases
- Changed vehicle tracking camera back to the less awful one
- NPCs are meliorate at getting unstuck if something is built on top of them
- NPCs volition no longer walk through walls to become to tricky spots like cash registers
- Fixed stocking GUI filter and sizing issues
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0.1.5b | November nineteen, 2020 | - Added van and semi
- Trucks drive and handle a lot amend
- Increased truck prices and capacities
- Inverse some sellable unit sizes
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0.1.iv.1b | November 18, 2020 | - Stock-still the sprinter van and pocket-size box truck
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0.i.4b | November 17, 2020 | - New main menu
- New buildables: Fountain, bollard, cactus, and some other bench
- Added minivan as a customer vehicle
- Stock-still low framerate causing trucks to bounce around
- Fixed one sided chainlink fences
- Fixed remove tool sometimes highlighting also much stuff
- Fixed build mode charging for out of premises stuff if function of the selection is in bounds
- Fixed potted plant blocking the tile above it
- Stock-still freezer bin not existence able to be emptied
- Stock-still 'empty' shelf stocking mode highlighting everything
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0.1.three.1b | November 12, 2020 | - Fixed sellables not loading properly when toy rockets are present
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0.1.3b | November 12, 2020 | - New buildables: Direct/Circular Clothing Racks, Bench, Covering, Ledge, Ladder, Rooftop Vents, Rooftop A/C
- New sellables: Shirts/Pants (Vesture), Speakers (Large Electronics)
- Added a parking spot to the default store
- Selling a shelf volition return any contents dorsum into storage
- Grass can exist placed on the roof
- Stock-still inventory GUI not updating when a restocker restocks a shelf
- Fixed shelf items existence removed in the wrong order and then some were left floating
- Fixed restockers ignorning some shelves after loading
- Fixed some transparent sellable parts existence opaque
- Fixed refrigerated shelf not beingness able to be emptied
- Fixed some shelf stocking errors
- Fixed some instances of the unload truck push not showing upwards
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0.one.2b | November 10, 2020 | - Added an choice in the salvage slot carte du jour to rollback to an earlier signal in time
- Vehicles can no longer be spawned on someone else'due south plot
- Stock-still some bugs to do with negative supplies
- Fixed some floating sellables being left behind when a player leaves
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0.1.1b | November seven, 2020 | - New buildables: Light poles, pillars, half-walls, chain link contend, hedge, hanging plant, dumpster
- New sellables: Small appliances (toaster, coffee maker, toaster oven, microwave)
- Added ceiling texture
- Changed some sellable prices
- Increased greenbacks register cashier detection area
- Fixed vehicles losing pieces and falling likewise fast when falling/respawning
- Fixed walls non being allowed on the edge of plots
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0.ane.0.1b | Nov six, 2020 | - Temporarily disabled the move tool due to general buggyness
- Lowered the prices of walls and doors
- Fixed players getting stuck in trucks they don't ain
- Fixed restockers prioritizing empty shelves for which there is no inventory
- Fixed windows being non collidable
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0.1b | November half-dozen, 2020 | |
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