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What Kind Of Keyboard Switches Do Cash Registers Use

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Game description

Retail Tycoon 2 has its own wiki at present! Go check it out! (WIP)

"You've just bought a modest shop and information technology's upwardly to you lot what you desire to do with it. Place shelves and registers, hire workers, then drive downward to the supply dock and become some appurtenances to sell. Proceed your customers happy and earn enough money to expand your store and get a retail tycoon!"

Retail Tycoon ii (RT2) is the sequel to Retail Tycoon, and was released as open beta on 6 November 2020, and released for gratis on July 16th, 2021. Information technology is in evolution by Secondhand Studios, and is currently playable for gratis. It holds an approval rating of 88%, out of 286,084 total votes.

Shop fittings

  • Straight Habiliment Rack
  • Circular Clothing Rack

Workers

  • Cashiers (Retail Tycoon ii)
  • Managers (Retail Tycoon two)
  • Restockers (Retail Tycoon 2)
  • Delivery Drivers (Retail Tycoon 2)

Music

https://docs.google.com/spreadsheets/d/1FX9tfigbJz_50iylUomP7hwAW_5TBm_Om_9Jhyb-wJ0/edit?usp=sharing

Changelog

The full list can be seen hither: https://devforum.roblox.com/t/retail-tycoon-ii-changelog/858524

Update number Engagement released New/updated features
1.5.ten (4/28/2022)
  • New Cargo Airship, and landing pad for air vehicles
ane.v.ix (iv/21/2022)
  • Added 5 new double doors
  • Added 27 new window variants
  • Added sellable: tuba (brass instruments)
  • Fixed employee door coloring issues
  • Fixed overly bright LED store signs
i.v.8.one (iv/18/2022)
  • typo
1.five.8 (4/14/2022)
  • Added bus stops (same concept as trams but cheaper)
  • Stock-still some customer car transparency bugs
  • Added a warning when ownership something likewise big for your vehicles
  • 100M visits auction🥳
1.5.7.one (four/8/2022)
  • Fixed tram station escalators sometimes not escalating
  • Fixed some wall building bugs
1.5.7 (4/7/2022)
  • Added underground tram stations
    • Expensive terminate game pick to reduce space used by parking lots
  • Added sellables: Garden tools (wheelbarrow, rake, shovel, pitchfork, hoe)
one.5.half dozen (three/31/2022)
  • Added revolving doors
  • Added 5 new decorative pillars
  • Fixed some pathing issues afterwards altering 2d flooring tiles
  • Fixed some color palette related building problems
  • Fixed some store loading problems
  • Fixed door timing beingness off sometimes
one.five.five (3/24/2022)
  • Walls are now 100% colorable
    • Some custom wall/door palettes may take changed sorry
    • Added some preset color palettes to walls/windows/doors
  • Added sellable: Skateboard (Personal transport)
  • Fixed vehicles visually having boxes when joining sometimes when they shouldnt
  • Stock-still some ui bugs
i.v.iv.one (3/17/2022)
  • Fixed items piling upwards at checkout counters
i.5.4 (iii/17/2022)
  • Added new sellables: Soda, Jelly
  • Increased pathfinding efficiency 20-25%
  • Increased efficiency of some moving parts (cars, checkout items)
  • Stock-still chat bubbling being style too high sometimes
  • Fixed build menu bugs when changing variants and colors at the same fourth dimension
one.5.3 (three/x/2022)
  • Added new sellable: Peanut butter
  • Fixed some odd player walking animations
1.five.ii (iii/3/2022)
  • Added new sellable: Ice cream
  • Added new buildable: Posters (3 variants)
  • Fixed auto-generated tiles at the top of escalators not initially being marked every bit traversable
  • Stock-still a bug with moving things not updating security values properly
  • Fixed permissions carte du jour not reflecting if someone is blackness/whitelisted if they rejoin
  • Fixed some other bugs I forgot to write down
1.5.1 (2/24/2022)
  • Beautified the whitelisting/permissions bill of fare
  • Fixed managers sometimes ordering things based on the wrong store
  • Stock-still several cases of NPC breakage
  • Stock-still bought country not visually unlocking for whitelisted players
  • Stock-still ornament and other camera overlays non always depicting the right store
  • Fixed vehicle gui not updating correctly when a whitelisted player buys/sells a truck
  • Fixed vehicles not ever recoloring along with the store
1.5.0.ii (ii/18/2022)
  • Allowed to respawn a vehicle someone else is using unless theyre actively driving information technology
  • Fixed being locked out of a vehicle if the player using it left
1.five.0.one (2/17/2022)
  • Fixed some stats and costs being assigned to the wrong store when doing co-op
  • Stock-still tiny permissions bill of fare on some screen sizes
1.five (ii/17/2022)
  • Added co-op, invite friends to work on your store with you
    • Beta feature, await some bugs
    • Whitelisted players can exercise literally everything the possessor can
    • Manage permissions through a new tab in the shop options carte du jour
    • Gamepass/badge access is tied to the owner of the shop
  • Added the choice to blacklist players, preventing them from entering your store
one.four.4 (2/x/2022)
  • Added new shelf: Wall rack
  • Added new sellables: Lumber (2x4, plywood)
  • Added shoebox texture
1.four.3 (ane/27/2022)
  • Added new sellables: Shoes (sneakers), Role Electronics (shredder, laminator)
ane.4.ii.1 (ane/22/2022)
  • Fixed some pathfinding issues
one.iv.2 (1/20/2022
  • Added a custom floors gamepass
    • Use whatsoever decal ID to make your own floor textures
    • Added a setting to disable seeing custom floors
  • Added new sellables: PC Peripherals (Keyboard, Headphones, Microphone)
  • Added a leaderboard at the gokart runway
  • Added gokart for sale at Alans Auto
  • Fixed NPCs walking on roofing tiles (also pathfinding is slightly faster)
1.4.1.one (1/17/2022)
  • Stock-still robbers sometimes robbing for a few seconds later on theyre arrested
ane.4.1 (1/14/2022)
  • Added a gokart track downward by the windmill
  • Added many new floor options and most floors can now be recolored
  • Added new sellables: Schoolhouse Supplies (notebook, folder, looseleaf), Luggage (suitcase, backpack, duffel bag)
  • Added sound volume setting (camera beeps etc)
  • Fabricated guards smarter
  • Fixed guards being afraid of the 2nd floor
  • Stock-still restocking issues with gamepads
1.4.0.1 (1/eight/2022)
  • Fixed building issues with gamepads
  • Permitted guards to cheat a little bit if server load is high (temporary fix)
  • Disabled piece of furniture render distance setting for the time being considering bugs
1.4.0.one (1/7/2022)
  • Express robbers to one valuable item each
  • Robbers will walk slowly afterwards stealing something bulky
  • Made photographic camera and security gate beeps clientside so they might brand more sense
  • Fixed a bug loading ornamentation/security values
1.iv (ane/7/2022)
  • Added guards and robbers
    • Shady customers show up every now and then with no intention of paying
    • You lot can arrest robbers manually or rent a guard
    • Level iii+ guards go a segway
  • Added security cameras and security gates
    • Security items decrease decoration only have a chance to alert guards to robbers in their expanse of upshot (lower chance if they haven't stolen annihilation withal)
  • Added stats for robbers arrested, items stolen, value stolen
  • Added new camera fashion toolbar
one.three.6.1 (1/three/2022)
  • Fixed the furniture render limit thing breaking sometimes
i.3.6 (12/31/2021)
  • Added some flooring variants
  • Added a setting to disable shadows (always disabled on phones)
  • Added an experimental setting to limit piece of furniture objects on screen
    • By default only the furniture on the current plot is loaded in, but y'all tin can too set a visual distance or just prove everything on all plots
1.iii.5.1 (12/21/2021)
  • Added limits to cord lights
  • Stock-still fast cars clipping into things sometimes
  • Fixed delivery drivers parking badly at the higher plot
i.3.5 (12/17/2921
  • The map has been updated with more map
  • Added snowmobile (to drive)
  • Walls use considerably fewer parts
i.iii.4.i (12/x/2021)
  • Stock-still cord lights on the edge of plots not being delete-able
1.3.4 (12/10/2021)
  • Wintertime holiday event
  • Gather 50 presents effectually the map to unlock some holiday decorations
  • Decorations: Christmas trees, cord lights, decorated bushes, piles of presents, etc
  • Ends Jan 4
  • Added seasonal variations to the map
  • Season changes every three game days (every hr or so), except during certain times of the year (such equally similar right now)
  • Added a new kind of potted bush
1.three.3.ii (12/3/2021)
  • Localization fixes
  • Backend organization you don't intendance nigh
one.3.3.1 (11/nineteen/2021)
  • Fixed tutorial breaking at the shelf stocking part
  • Fixed total apple pie sales existence reset to 0
i.3.3 (11/xix/2021)
  • New sellables: Pumpkin pie, Turkey, Ham
  • Added a minimum loan amount setting to finance reps (if y'all want them to focus on motorcar loans and not bean loans)
  • Managers can now target up to 200% stock
  • Fixed stock gui filter options inundation on pocket-sized screens
  • Fixed shelf stocking non working on valid shelves if the filter is set to something else
1.iii.two (11/12/2021)
  • Build card no longer resets colors etc every fourth dimension you switch objects
  • Added some more obvious variant switching arrows
  • Fixed delivery driver inventories non saving betwixt sessions
  • Stock-still managers waiting forever to save up for expensive things
  • Fixed armored cabinets clipping against walls
1.three.1.3 (xi/5/2021)
  • Fixed a negative cash affair with new saves sometimes
one.iii.1.1 (11/5/2021)
  • Fixed managers buying gamepass locked items
1.iii.1.iii (11/5/2021)
  • Stock-still a negative cash thing with new saves sometimes
1.three.1.1 (xi/v/2021)
  • Fixed managers buying gamepass locked items
ane.3.i (1/5/2021)
  • Added military gamepass
    • Sell guns, ammo, tanks, and military trucks
    • Tank and military truck are driveable
  • New sellables: Car parts (Batteries, Tires, Motor Oil)
  • Added desk-bound variants that only certain workers tin utilise
  • NPCs are no longer allowed to get out immediately after getting a loan
  • Fixed workers sometimes fighting over the same spot
  • Stock-still NPCs sometimes applying for loans multiple times
1.three.0.ane (11/2/2021)
  • Fixed stores sometimes loading with missing furniture
    • If affected, use the button to whorl back your relieve to a few saves earlier ane.3
1.3 (eleven/1/2021)
  • Added finance reps
    • Customers won't always exist able to beget more expensive items, but they can talk to finance reps to get loans
    • The bigger the loan, the less likely it is to be approved
  • New sellables: Economy cars (Sedan, Pickup Truck, SUV, Minivan)
  • New buildables: Awnings (6 types)
  • Coin trees at present add 2% to profit instead of one% to revenue (and then low profit margin items aren't OP)
  • Added 2 seats to desks, new model may clip in existing layouts
  • Fixed color palette bug with registers
  • Fixed players falling infinitely sometimes instead of looping into the sky
1.2.5 (x/22/2021)
  • Halloween event
    • Smash fifty pumpkins around the map to unlock some Halloween themed decorations
    • Decorations: Spooky fence, cobwebs, and jack o lanterns
  • Added processed sellable
  • Fixed benches and such non being sit-able
1.2.iv.1 (10/8/2021)
  • Fixed super star badge
  • Maybe fixed NPCs sometimes wandering into the heaven
one.2.4 (10/viii/2021)
  • Fall colors
  • New sellables: Personal transport (Cycle, OneWheel, Electrical Scooter)
  • Added a bunch of new badges
  • Some improvements to NPC efficiency
1.2.3.ane (x/1/2021)
  • Fixed net worth leaderboard not updatin
one.two.iii (ten/1/2021)
  • Added money trees and a badge for getting one
    • Coin trees are stop game items that each boost acquirement by 1% (subject to change)
    • Money trees are earned past hitting large sales milestones for each sellable item, visible in Settings > Stats
    • Also expect these numbers to change a chip
  • Added stats menu to settings where y'all can see interesting numbers
    • Cash spent/earned wasn't tracked and so the initial value is an guess
    • Distance driven starts at 0 because I can't estimate that
  • New decorations: Various flowers in pots and planters
  • Added some stuff to amend relieve reliability
  • Improved store loading fourth dimension in some cases
  • Small-scale performance improvements
1.2.2.3 (9/24/2021)
  • Server leaderboard sorts properly by cash
  • Fixed sign level of detail problems that could touch on performance
  • Some localization fixes
1.ii.2.2 (nine/21/2021)
  • Fixed issues with edifice signs, moving stuff, and missing objects in some cases where stores didn't load in immediately
1.two.2.ane (9/18/2021)
  • Fixed saving issues involving signs with special text
  • Fixed some bugs with moving signs
  • Fixed some other unintended weirdness
one.2.2 (9/17/2021)
  • Added many signs that you tin can write text on (26 ceiling and 5 flooring signs)
1.2.1.ane (9/13/2021)
  • Fixed build variant UI not being interactable on some modest screens
1.two.1 (nine/10/2021)
  • Added a variant property to build mode to permit for more stuff
  • New sellables: Baked goods (donuts, bread, pie)
  • Inverse truck loading logic to better prioritize what's needed
  • Fixed build photographic camera moving up/down unintentionally with controllers
  • Stock-still light projections not being on the floor
  • Fixed floor tiles clipping with escalators
1.two.0.iii (9/4/2021)
  • Stock-still managers non considering player truck inventory
  • Fixed commuter location status not updating if you lot're not at your shop
1.two.0.2 (nine/iv/2021)
  • Stock-still negative numbers showing upwardly in places they shouldn't
  • Maybe fixed managers buying style too much of one thing for a few minutes
  • Fixed manager displaying actress instant commitment toll even when they weren't paying that
  • Fixed manager restock percent lowering on reset
  • Stock-still drivers earning decimal exp points
  • Reduced commuter exp proceeds a bit
1.2.0.1 (9/three/2021)
  • Fixed "Load truck" button not showing upwards sometimes
  • Fixed hanging plants non adhering to the new ceiling heights
  • Added loading dock and truck inventories to net worth calculation
1.2 (9/iii/2021)
  • Added delivery drivers
    • Each commuter must be assigned a truck, and needs an unloading dock with plenty infinite to park their truck
    • When the player or manager buys appurtenances, they will pile upwardly at the loading dock where they can be picked upwards by the player or delivery drivers
  • Added managing director options for how much stuff to buy and whether to use instant delivery
    • Managers accept instant delivery off by default
  • Replaced unloading dock with a 3-tile version (existing doors might overwrite nearby walls)
  • Raised ceiling heights by 3 studs so all trucks can fit underneath
  • Slight changes to the tutorial
  • Added 2 potted plants
  • Added a scroll bar to the stock shelves menu
1.1.one.2 (eight/25/2021) Fixed vehicle suspension setting being off by default for new players
1.ane.1.one (viii/21/2021) Fixed gamepads not able to edit vocal IDs
1.1.1 (eight/20/2021)
  • Added custom store radio / playlists (gamepass)
    • All default songs and song IDs are visible in the playlist menu
  • Fixed NPC models sometimes not loading correctly
  • Fixed a pathing bug mainly affecting cashiers finding registers
  • Fixed move tool not allowing some signs on the roof
  • Fixed ceiling fan color palettes not saving
  • Fixed grid sometimes staying visible after leaving build mode
  • Fixed unwanted corner parts showing up between ledges and windows, etc
one.1.0.ane (viii/16/2021)
  • Fixed videogame signs being visible on hidden floors
  • Added setting to permanently disable vehicle suspension
  • Bound LT to sprint on controllers
i.1 (8/13/2021)
  • Added xbox support
    • Please send feedback because at that place's probably bugs
  • New sellables:
    • Game consoles (playbox, robox)
    • Videogames (playbox games, robox games)
  • New shelf: Cabinet
  • Altered sports car hitboxes to get over curbs ameliorate
1.0.3.2 (8/half-dozen/2021)
  • Fixed universal restock button not working
ane.0.3.1 (eight/6/2021)
  • Stock-still a internet worth bug that removed cash on new saves sometimes
1.0.3 (8/6/2021)
  • Added 2 sports cars you can use to flex your wealth
  • Internet worth at present includes value of owned vehicles
  • Made NPCs more vocal about pathing issues
  • Partial controller support, notwithstanding WIP
1.0.ii.2 (8/3/2021)
  • Fixed NPCs breaking sometimes when pathing near the edge of the plot
  • Fixed tertiary floor items not saving properly if the 2nd flooring is emptyy
one.0.ii.i (viii/2/2021)
  • Adapted some prices (kitchenware, do equipment, big power tools, jewelry)
  • Stock-still semi truck existence unable to climb hills with suspension disabled
  • Fixed recycling goods sometimes giving back fractions of a dollar (yuck)
1.0.2 (7/30/2021)
  • New sellables:
    • Kitchenware (pots, pans, kitchen knives, cut boards)
    • Paint Supplies (paint rollers, paint brushes, paint cans, spraypaint)
  • Added option to trash/recycle goods for half their cost
  • Added selection to temporarily disable employees
    • Employees on pause get paid half as much and don't work, but yous don't lose their exp and hiring costs like you would firing them
  • Possibly fixed gilt statues loading oddly sometimes
1.0.1.2 (7/27/2021)
  • Added a 5 minute warning for server shutdowns
one.0.1.1 (7/23/2021)
  • Future is Brilliant was on and now information technology'due south off (better fps)
1.0.1 (vii/23/21)
  • Map additions, more than roads and stuff
  • Added iii railing types
  • Added choice to sell your old trucks (half toll)
  • Added a readout of your ain net worth on the leaderboard
  • Increased performance in stores with many shelves
  • Added setting to not render shelf items past a certain distance
  • Fixed NPCs getting stuck sometimes when moving objects
  • Fixed NPCs disappearing sometimes when wandering
1.0.0.3 (7/21/2021)
  • Stock-still NPCs getting stuck at shelves sometimes
  • Stock-still a rare loading result
1.0.0.ii (7/xix/2021)
  • Fixed phantom blocked tiles when undoing deletions sometimes
  • Fixed accessible shelves getting marked every bit blocked in certain arrangements
1.0.0.1 (7/16/2021)
  • Fixed non-betas existence allowed to buy golden statues because I was jump to forget something like that
  • Stock-still some statue color bugs
  • Fixed "Load music from other stores" setting only kinda working
1.0 (7/16/2021)
  • Free to play!
  • Presents for beta players - Cybertruck, blue conversation, gold statue
  • New sellables:
    • Jewelry (ring, necklace, bracelet, earrings)
    • Large/small ability tools (belt sander, drill, sawzall, miter saw, shopvac, air compressor)
    • Exercise equipment (treadmill, elliptical, do wheel, weight car)
    • Large/pocket-size furniture (couch, bed, dining set, armchair, ottoman, coffee table, dresser, nightstand)
    • Misc others (blender, grill)
  • New shelves: Directly/curved brandish case, 2x2 flooring display
  • New buildables: Industrial fan, track lights
  • Added electric semi gamepass
  • Added net worth leaderboard
  • Added gamepad support to vehicles (total support later)
  • New save slots no longer start with previous robux cash purchases
  • Fixed customer inventories being lost when loading (they become into storage now)
  • Fixed unwanted country buy prompts popping upwards in build fashion on touchscreens
0.6.nine.4b July 5, 2021
  • Fixed some servers not spawning cars
0.half dozen.9.3b July v, 2021
  • Some fixes for information saving/loading
  • Stock-still settings slider on touchscreens
0.half dozen.ix.one-2b July 3, 2021
  • Minor bugfixes
0.half-dozen.9b July 2, 2021
  • Added music playlists yous tin can play in your shop
    • Added some music settings
    • Custom playlists coming Presently™
  • Customers can no longer use employee-only doors
  • Stock-still decoration values non updating correctly when moving an object
  • Fixed color data not being saved if an object gets moved
0.vi.8b June 25, 2021
  • Added settings menu (plus changelog/credits)
  • New storage shelf model
  • Fixed a pathfinding problems dealing with partially obstructed tiles almost plot borders
  • Fixed open up/shut toggle visual issues
  • Some anti-exploit stuff
0.6.7.2b June 18, 2021
  • Fixed a saving issue by and large affecting afkers
0.vi.seven.1b June 16, 2021
  • Fixed register transactions using a ton of server cpu and causing NPCs to look around a lot
  • Fixed some wall building bugs once again
0.six.7b June fifteen, 2021
  • Added worker exp and levels
    • Workers go better at their jobs as they level upward
  • Added new floor types with ornament values
    • Floor coloring coming afterward
  • Added more land gamepass
  • Added 1-iv keybinds for inventory/build/stock/worker menus
  • Enabled randomization button for new workers, worker appearances save
  • Fixed shelves loading in equally Empty sometimes (visual bug)
  • Fixed some instances of customers freezing upward
  • Fixed some wall building bugs
0.vi.6.1b June 1, 2021
  • Managers volition buy 25% more appurtenances than your shelves tin concur (instead of l%)
  • Managers are better at prioritizing which items are needed most
  • Stock-still shelves getting broken if you motion/edit them while a restocker is on the way
  • Fixed undoing wall changes removing their color sometimes
  • Fixed objects being left behind if a role player leaves while their store is loading/updating
  • Fixed some path issues with blocked destinations near the map border
0.half dozen.6b May 28, 2021
  • Added electric box truck (speedy)
  • Overloaded trucks are now significantly slower
  • Removing ground flooring tiles now places grass
  • Maybe fixed that flying truck thing
  • Fixed move/delete tools sometimes highlighting nearby objects
  • Stock-still some object motion bugs
  • Fixed inventory gui variants getting cut off on pocket-sized screens
0.6.5b May 22, 2021
  • Added managers that buy inventory for your store automatically
    • Managers use instant delivery (expensive), truck driver workers coming later
    • Managers aim to buy 50% more than what your shelves can hold in full
    • Each director is express to buying about $1500 worth of items per 10s
  • Added desks for managers to piece of work at
  • Added textures to canned nutrient
0.6.4b May 18, 2021
  • New sellables: vegetables (potatoes, corn, lettuce, onions, carrots)
  • Fixed bouncy truck issue, sort of
  • Vehicle list is sorted by size
  • Fixed some movement tool bugs
  • Fixed inventory search function
  • Fixed mobile players being unable to leave passenger seats
0.6.three.1b May vii, 2021
  • Fixed restock option in stock GUI
0.6.3b May vii, 2021
  • New sellables: fruit (apples, pears, tomatoes, watermelons, grapes, oranges, bananas, pineapples)
  • New shelves: small/large produce bin
  • Re-added motility tool
  • Rewrote shelf-stocking scripts, so no bugs
  • Inverse some item prices/volumes
  • Customers should no longer be interested in empty shelves (for real this time)
0.6.2b April 23, 2021
  • Added markers to shelves etc that are unreachable by NPCs
  • Added some new NPC animations
  • Fixed customers complaining they couldn't find everything they wanted when they were in fact leaving due to depression store rating
  • Perchance fixed shelves failing to load contents (visually) sometimes
0.half dozen.1b April fourteen, 2021
  • Stock-still land buying non working on mobile
  • Stock-still mobile camera for vehicles being stuck sometimes
  • Fixed mobile controls not showing up when exiting vehicles sometimes
  • Stock-still roadside signs non being removable on mobile
  • Fixed color palette GUI scrollbars
0.6.0.1b April 13, 2021
  • Fixed mobile vehicle controls showing up on PC
0.6b April 13, 2021
  • Added mobile support
    • We haven't tested every possible device, then please give feedback if yous find bug
  • Reverted to shadowmap lighting for functioning
0.5.0.2b April 6, 2021
  • Fixed custom palettes sometimes not saving properly
0.5.0.1b April 6, 2021
  • Removed shadows from some moving parts for operation
  • Stock-still gamepass image in the Robux store
  • Stock-still large box truck colors
0.5b Apr 6, 2021
  • Added colour options
    • Certain buildables have a set of default color palettes to cull from
    • New gamepass allows you to create and utilise your own color palettes
    • Alter your overall store color theme in Store Options
  • Paint tool is WIP, you can only color newly built stuff at the moment
  • Reorganized build carte
  • Added FIB lighting
0.4.half dozen.1b March 12, 2021
  • Fixed vehicle shop
0.4.6b March 12, 2021
  • Added shelter rating
  • Plot picking GUI will no longer start on an occupied plot
  • Stock-still some exploitable things
0.four.five.1b March eight, 2021
  • Fixed tiles incorrectly becoming unblocked sometimes when removing objects
0.4.5b March 5, 2021
  • Added tutorial
  • Added a big push button to open store inventory when parked at the loading dock
  • Added sign limits
  • Fixed automatic respawn when falling off the island
0.4.4b Feb 19, 2021
  • New buildable: Rack
  • New sellables: Small-scale and Big Outdoor Equipment (Chainsaw, Leaf Blower, Hedge Trimmer, Weedwhacker, Generator, Snowblower, Lawnmower)
  • Fixed some issues entering and exiting vehicles
0.4.3.1b February 16, 2021
  • Fixed roadside signs not beingness removable
0.4.3b February 16, 2021
  • Made sun move more performant
  • Serverside building optimization
  • Fixed some building errors
  • Fixed some restocker issues
  • Fixed shelf items sometimes not loading in at outset
  • Fixed sliding door stickers disappearing
  • Express hanging plants to 200 (yous did this to yourselves)
    • BTW, you don't take to decorate your storage
0.4.2b February 12, 2021
  • Added shop signs
    • Customer spawn rate is increased based on the signage value of your largest sign
    • Signs can be placed anywhere on your plot, or on a sign slot by the road
  • Significantly reduced network traffic when building (problems potential)
  • Stock-still cargo animations in van and large box truck
  • Fixed surface GUIs showing up on floors higher up the camera
0.four.one.1b February 8, 2021
  • Fixed character animations when driving
  • Stock-still benches trapping players
  • Fixed semi trailer wheels turning sometimes
0.iv.1b February 6, 2021
  • Vehicle improvements
    • New suspensions that should work ameliorate with depression FPS
    • Interiors and driving animations (C toggles first person)
    • Rider seats
  • Fixed getting into a vehicle while in build fashion
  • Doors no longer fall apart over fourth dimension
0.4b January 22, 2021
  • New buildables: Electronics display shelf, ceiling fan, fluorescent low-cal
  • New sellables: PC, Monitor, Printer (PC Electronics)
  • Customers spawn with shopping lists
    • For every blazon of item y'all sell (like canned food), customers may come in expecting to buy whatsoever of that item's variants (beans, soup, etc.)
    • Less ofttimes, customers may too desire to buy similar items (like small electronics if yous're selling large electronics)
    • Stores exclusively selling expensive items will tend to attract more than customers who are just browsing
    • Customers are more likely to leave sooner or stay and browse based on store ratings
  • Adapted customer spawn rates
    • Customer spawn rate is based on how much cash is carried into your store per infinitesimal
    • Charge per unit is increased by high ratings and number of parking spots (plus signs and ads in the future)
  • Click on an NPC to bring up an info card near them
  • Customers will ignore empty shelves
0.three.0.2b January xv, 2021
  • Fixed delete tool highlighting lights when they're subconscious
  • Stock-still delete tool sometimes highlighting drop ceiling lights incorrectly
0.3.0.1b Jan xiii, 2021
  • Fixed 0.3b saves with workers not loading properly
0.3b January 13, 2021
  • Added ceiling lighting buildables
  • Added day/night cycle
  • Added meridian downwards camera style
  • Added NPC clothing
  • Fixed building previews colliding with vehicles (pitiful)
  • Fixed build tool sometimes charging for rejected items
  • Fixed disengage not undoing tiles changed by placing an object
0.ii.2b December 29, 2020
  • Fixed things actualization on floors higher up the overhead camera focus
  • Fixed shelf pieces sometimes disappearing
  • Fixed restockers sometimes not doing anything when loading in
  • Fixed loftier server CPU use when building in big stores
  • Fixed instruments showing up as TVs at checkouts
0.two.1b December 22, 2020
  • New buildable: Wall shelf (TVs, instruments)
  • New sellables: Instruments (french horn, trumpet, saxophone, guitar, electrical guitar, banjo)
  • Truck cargo is visible and has loading/unloading animations
  • Added proximity prompts to enter vehicles
  • Fixed vehicle shop not sitting players in newly bought vehicles sometimes
  • Added a alert when insta-ownership items if yous're at the loading dock
  • Lowered electronics display table decoration
  • Changed shift lock keybind to ctrl
  • Fixed windmill parts flying away over time
0.2b December 16, 2020
  • Added store options menu
    • Modify your shop proper name and slogan
    • Open up/close your store
      • Workers won't need payment if the store is closed and empty
    • View store ratings
  • Added store ratings for decoration and crowdedness
    • Ratings don't affect annihilation yet, still balancing
  • Added camera overlays for ornamentation and crowdedness
  • NPCs volition try to avert crowded areas
  • Hanging plants no longer cake paths
0.1.6b Dec 3, 2020
  • New buildable: Metal bollard (wow)
  • Updated buildables: Cactus, chainlink argue
  • Characters tin no longer collide with vehicles they don't own
  • Overhead photographic camera style switches itself off in more than cases
  • Changed vehicle tracking camera back to the less awful one
  • NPCs are meliorate at getting unstuck if something is built on top of them
  • NPCs volition no longer walk through walls to become to tricky spots like cash registers
  • Fixed stocking GUI filter and sizing issues
0.1.5b November nineteen, 2020
  • Added van and semi
  • Trucks drive and handle a lot amend
  • Increased truck prices and capacities
  • Inverse some sellable unit sizes
0.1.iv.1b November 18, 2020
  • Stock-still the sprinter van and pocket-size box truck
0.i.4b November 17, 2020
  • New main menu
  • New buildables: Fountain, bollard, cactus, and some other bench
  • Added minivan as a customer vehicle
  • Stock-still low framerate causing trucks to bounce around
  • Fixed one sided chainlink fences
  • Fixed remove tool sometimes highlighting also much stuff
  • Fixed build mode charging for out of premises stuff if function of the selection is in bounds
  • Fixed potted plant blocking the tile above it
  • Stock-still freezer bin not existence able to be emptied
  • Stock-still 'empty' shelf stocking mode highlighting everything
0.1.three.1b November 12, 2020
  • Fixed sellables not loading properly when toy rockets are present
0.1.3b November 12, 2020
  • New buildables: Direct/Circular Clothing Racks, Bench, Covering, Ledge, Ladder, Rooftop Vents, Rooftop A/C
  • New sellables: Shirts/Pants (Vesture), Speakers (Large Electronics)
  • Added a parking spot to the default store
  • Selling a shelf volition return any contents dorsum into storage
  • Grass can exist placed on the roof
  • Stock-still inventory GUI not updating when a restocker restocks a shelf
  • Fixed shelf items existence removed in the wrong order and then some were left floating
  • Fixed restockers ignorning some shelves after loading
  • Fixed some transparent sellable parts existence opaque
  • Fixed refrigerated shelf not beingness able to be emptied
  • Fixed some shelf stocking errors
  • Fixed some instances of the unload truck push not showing upwards
0.one.2b November 10, 2020
  • Added an choice in the salvage slot carte du jour to rollback to an earlier signal in time
  • Vehicles can no longer be spawned on someone else'due south plot
  • Stock-still some bugs to do with negative supplies
  • Fixed some floating sellables being left behind when a player leaves
0.1.1b November seven, 2020
  • New buildables: Light poles, pillars, half-walls, chain link contend, hedge, hanging plant, dumpster
  • New sellables: Small appliances (toaster, coffee maker, toaster oven, microwave)
  • Added ceiling texture
  • Changed some sellable prices
  • Increased greenbacks register cashier detection area
  • Fixed vehicles losing pieces and falling likewise fast when falling/respawning
  • Fixed walls non being allowed on the edge of plots
0.ane.0.1b Nov six, 2020
  • Temporarily disabled the move tool due to general buggyness
  • Lowered the prices of walls and doors
  • Fixed players getting stuck in trucks they don't ain
  • Fixed restockers prioritizing empty shelves for which there is no inventory
  • Fixed windows being non collidable
0.1b November half-dozen, 2020
  • Beta is released!

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What Kind Of Keyboard Switches Do Cash Registers Use,

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